A Delayed Game Is Eventually Good But A Bad Game Is Bad Forever

1997Image macro / catchphraseclassic

Also known as: A Rushed Game Is Forever Bad · Miyamoto Delayed Game Quote

A Delayed Game Is Eventually Good But A Bad Game Is Bad Forever is a 2012 Reddit image-macro attributed to Nintendo designer Shigeru Miyamoto, used as a reaction to announced video game delays.

"A delayed game is eventually good, but a bad game is bad forever" is a quote widely attributed to Nintendo designer Shigeru Miyamoto that became one of gaming's most repeated mantras. The phrase circulated as an industry saying since at least the late 1990s and was first tied to Miyamoto around 2002, spawning an image macro format on Reddit in 2012 that became the go-to reaction whenever a major game got delayed. Research since 2022 has shown that Miyamoto likely never said it at all, with the phrase possibly originating from Origin Systems developer Siobhan Beeman in 19963.

TL;DR

"A delayed game is eventually good, but a bad game is bad forever" is a quote widely attributed to Nintendo designer Shigeru Miyamoto that became one of gaming's most repeated mantras.

Overview

The meme takes the form of a photo of Shigeru Miyamoto (usually smiling and holding up a hand or posing with a Nintendo product) with white Impact font text overlaid reading some version of "A delayed game is eventually good, but a rushed game is forever bad." The image macro gets posted in gaming communities every time a high-profile title misses its release window, serving as reassurance that delays lead to better games.

Over time, the format became a target for parody. Users started editing the bottom text to undermine or contradict the quote, pointing to games that were both delayed and terrible, or games that launched broken but were later patched into something great. The meme walks an interesting line between sincere gaming wisdom and ironic punchline8.

The phrase existed as informal industry wisdom well before anyone tied it to Miyamoto. The earliest known print appearance comes from issue 111 of GamePro magazine, published in December 1997, in a preview of Sony's shooter *Blasto*9. The article describes "A late game is only late until it ships. A bad game is bad for the rest of your life" as an "industry catch phrase"2.

Six months later, the June 1998 issue of Next Generation magazine ran an article about *The Legend of Zelda: Ocarina of Time* that mentioned Nintendo living by the mantra "A late game is only late until it ships. A bad game is bad forever," noting the quote was "posted on the wall at a development house"4. That same month, a GameFan magazine preview of *Unreal* attributed a similar line to GT Interactive producer Jason Schreiber2. By November 1998, the Schreiber quote was reposted on Usenet but attributed to Rare instead2.

Research by Kate Willaert for A Critical Hit traced the phrase back even further, to the Computer Game Developers Conference in 1996. There, Ellen Guon Beeman quoted her partner Siobhan Beeman, then a project director at Origin Systems (the studio behind *Ultima* and *Wing Commander*), as saying "A game is only late until it ships, but it's bad forever"6. Siobhan Beeman later confirmed to Willaert: "To the best of my recollection I came up with that phrasing," though she acknowledged the sentiment was widespread in the industry3.

The Miyamoto attribution started picking up steam in the early 2000s. By June 2002, the quote appeared on the Miyamoto Shrine fan website as one of his famous sayings10. An October 2003 Usenet discussion about *Judge Dredd: Dredd vs. Death* included user Charles E. Hardwidge attributing it to Miyamoto: "A delayed game is eventually good, a bad game is bad forever"11. In April 2012, The Guardian published a feature on Miyamoto that used the quote in the headline1. The attribution stuck.

Origin & Background

Platform
Gaming industry oral tradition (quote), Reddit (image macro)
Key People
Siobhan Beeman, DecadenceNight
Date
1997 (earliest print appearance), 2012 (meme format)
Year
1997

The phrase existed as informal industry wisdom well before anyone tied it to Miyamoto. The earliest known print appearance comes from issue 111 of GamePro magazine, published in December 1997, in a preview of Sony's shooter *Blasto*. The article describes "A late game is only late until it ships. A bad game is bad for the rest of your life" as an "industry catch phrase".

Six months later, the June 1998 issue of Next Generation magazine ran an article about *The Legend of Zelda: Ocarina of Time* that mentioned Nintendo living by the mantra "A late game is only late until it ships. A bad game is bad forever," noting the quote was "posted on the wall at a development house". That same month, a GameFan magazine preview of *Unreal* attributed a similar line to GT Interactive producer Jason Schreiber. By November 1998, the Schreiber quote was reposted on Usenet but attributed to Rare instead.

Research by Kate Willaert for A Critical Hit traced the phrase back even further, to the Computer Game Developers Conference in 1996. There, Ellen Guon Beeman quoted her partner Siobhan Beeman, then a project director at Origin Systems (the studio behind *Ultima* and *Wing Commander*), as saying "A game is only late until it ships, but it's bad forever". Siobhan Beeman later confirmed to Willaert: "To the best of my recollection I came up with that phrasing," though she acknowledged the sentiment was widespread in the industry.

The Miyamoto attribution started picking up steam in the early 2000s. By June 2002, the quote appeared on the Miyamoto Shrine fan website as one of his famous sayings. An October 2003 Usenet discussion about *Judge Dredd: Dredd vs. Death* included user Charles E. Hardwidge attributing it to Miyamoto: "A delayed game is eventually good, a bad game is bad forever". In April 2012, The Guardian published a feature on Miyamoto that used the quote in the headline. The attribution stuck.

How It Spread

On March 16, 2012, Reddit user DecadenceNight posted the first known image macro version to r/gaming, featuring Miyamoto's photo with the quote in Impact font. The post picked up over 1,500 upvotes and was widely shared across gaming forums throughout the 2010s.

The macro got a second life on September 9, 2015, when Redditor DarkProzzak reposted it to r/gaming, where it gained over 10,200 upvotes in six months.

Humorous edits started appearing in 2018. On August 18, Twitter user @Doctor_Cupcakes made the first known parody, recaptioning the bottom text to "but a Spyro game is forever bad," which pulled in over 370 retweets and 1,800 likes. In January 2019, @ArloStuff used the format to joke about *Metroid Prime 4*'s development restart, earning 740 retweets and 4,200 likes. That March, Facebook user Jonathan Dogey posted another edit that picked up over 110 reactions.

The meme hit peak velocity around the release of *Cyberpunk 2077* in late 2020. CD Projekt Red's game had been delayed multiple times before launching in a notoriously broken state on consoles, making the Miyamoto quote both ironic and painfully relevant. On October 27, 2020, Twitter user @imsaltYT posted a Cyberpunk-themed version that got over 100 retweets and 960 likes. On March 28, 2021, a shitpost in r/cyberpunkgame mocking the quote with Cyberpunk's buggy reality gained over 3,600 upvotes.

The macro kept surfacing whenever anticipated games faced delays. Each major postponement brought a fresh wave of both sincere and ironic deployments of the Miyamoto image.

How to Use This Meme

The standard deployment is straightforward: when a game you're interested in gets delayed, post the Miyamoto image macro with the original text as sincere reassurance.

For the parody version, users typically keep the top text ("A delayed game is eventually good") but swap the bottom text to reference a game that contradicts the quote. Common approaches include naming a game that was delayed and still turned out bad, or one that launched rough but was fixed through updates. Some versions replace both lines entirely to make broader jokes about gaming culture.

The format also works as a reaction image in comment threads. When someone complains about a game delay, dropping the macro (either straight or ironic) is a reliable bit. The meme's dual nature as both sincere and sarcastic means context determines the tone.

Cultural Impact

The quote's reach extends well beyond Reddit and Twitter. The Guardian used it as a headline for a major Miyamoto profile in 2012. TheGamer, IGN, Game Rant, and Screen Rant have all published dedicated articles exploring the quote's validity and origins.

The 2022-2023 investigation into the quote's true origins turned into a genuine piece of internet historiography. Ethan Johnson's Twitter thread documenting his research through decades of gaming magazines went viral in its own right. Kate Willaert's A Critical Hit article definitively traced the quote to Siobhan Beeman, earning coverage across major gaming outlets and giving belated credit to a developer who had been written out of her own contribution to gaming culture.

Gabe Newell's paraphrase in the Half-Life 25th Anniversary Documentary showed how deeply the sentiment is woven into the industry's self-image, even when nobody can agree on who said it first.

Full History

The story of this meme is really two intertwined tales: the origin of an industry saying that got permanently welded to the wrong person, and the evolution of that misattributed quote into one of gaming's most durable image macros.

The phrase floated through game development circles for years before it ever appeared in print. The gaming industry of the mid-1990s was grappling with the transition to 3D, and studios routinely shipped ambitious titles late. Studios like Origin Systems, known for technically demanding games like *Wing Commander* and *Ultima VI*, understood the cost of rushing. When Siobhan Beeman voiced her version of the sentiment at the 1996 Computer Game Developers Conference, she was articulating something developers already felt in their bones.

The quote's journey from industry saying to Miyamoto legend happened through a series of misattributions, each one building on the last. The Next Generation article about *Ocarina of Time* in June 1998 mentioned the mantra in context of Nintendo but didn't attribute it to Miyamoto specifically. Usenet users discussing the article, however, started connecting the dots: the quote was about delays, the article was about Nintendo's most anticipated game, and Miyamoto was the face of Nintendo's creative output. By 2003, the telephone game had run its course, and the quote was firmly Miyamoto's in popular imagination.

The April 2012 Guardian article gave the misattribution institutional credibility. The paper used the quote in the headline of a Miyamoto profile, and the article stated he "quipped" it during the Nintendo 64 era. For many readers, a major newspaper attributing the quote was proof enough. When DecadenceNight posted the image macro that same month, the combination of Miyamoto's likable image and the pithy wisdom made it a perfect shareable format for r/gaming.

The meme's ironic era kicked off as the gaming industry provided increasingly obvious counterexamples to the quote's logic. *Duke Nukem Forever*, delayed for over a decade before finally releasing in 2011, was the classic rebuttal. *Mighty No. 9*, Keiji Inafune's Kickstarter-funded spiritual successor to *Mega Man*, suffered multiple delays before landing to mediocre reviews. Meanwhile, *No Man's Sky* launched in 2016 as a skeleton of its promises but was gradually rebuilt through years of free updates into a legitimately great space sim, proving that "bad forever" had an asterisk in the age of patches.

The 2020 *Cyberpunk 2077* disaster was the meme's crowning ironic moment. CD Projekt Red delayed the game three times, even invoking the Miyamoto-style logic that extra time would ensure quality. When the game launched broken enough on last-gen consoles to earn a removal from the PlayStation Store, the quote became the ultimate punchline.

In 2022, the attribution question itself became news. Javed Sterritt of the Good Blood YouTube channel offered $100 to anyone who could find the quote's true origin. Independent games researcher Ethan Johnson took up the challenge, tracing the quote through decades of magazines and Usenet posts without finding any Miyamoto source. Kate Willaert then picked up the trail and tracked it to Siobhan Beeman at Origin Systems. IGN, Screen Rant, and other outlets covered the findings, adding another layer to the meme's legacy: not only was the wisdom questionable in practice, it wasn't even Miyamoto's wisdom.

The Half-Life 25th Anniversary Documentary gave the phrase yet another twist when Valve co-founder Gabe Newell offered his own version: "Late is just for a little while, suck is forever". Newell didn't credit Miyamoto, treating it as general industry knowledge, which ironically aligned with the phrase's actual history as a communal saying rather than one person's quotable moment.

Fun Facts

The Miyamoto Shrine fan website listed the quote among his sayings as early as June 2002, making it one of the oldest traceable instances of the misattribution.

The actual earliest known source of the quote's sentiment, Siobhan Beeman, worked at Origin Systems on games like *Wing Commander* and *Ultima VI* and later worked on *The Lamplighters League*.

Gabe Newell's version of the quote, "Late is just for a little while, suck is forever," was delivered without any credit to Miyamoto, treating it as common industry wisdom.

The 2003 Usenet post that is the first confirmed Miyamoto attribution was in a thread complaining about *Judge Dredd: Dredd vs. Death*, of all games.

Despite extensive research by multiple historians, no interview, press conference transcript, or first-party Nintendo document has ever been found containing Miyamoto saying the quote.

Derivatives & Variations

Cyberpunk 2077 edits:

Memes using the format to mock CD Projekt Red's repeated delays followed by a broken launch, spiking around October 2020 and March 2021[5]

Metroid Prime 4 version:

@ArloStuff's January 2019 edit commenting on the game's development restart at Retro Studios, gaining 4,200 likes on Twitter[5]

Spyro edit:

The earliest known parody edit by @Doctor_Cupcakes in August 2018, captioned "but a Spyro game is forever bad"[5]

Duke Nukem Forever rebuttals:

Memes pointing out that Duke Nukem Forever was both delayed for over a decade and still widely considered disappointing, used to challenge the quote's logic[8]

Drake format crossover:

A Samus-themed Drake meme variation about Metroid Prime 4's development, replacing Drake with Samus Aran[8]

Frequently Asked Questions

A Delayed Game Is Eventually Good But A Bad Game Is Bad Forever

1997Image macro / catchphraseclassic

Also known as: A Rushed Game Is Forever Bad · Miyamoto Delayed Game Quote

A Delayed Game Is Eventually Good But A Bad Game Is Bad Forever is a 2012 Reddit image-macro attributed to Nintendo designer Shigeru Miyamoto, used as a reaction to announced video game delays.

"A delayed game is eventually good, but a bad game is bad forever" is a quote widely attributed to Nintendo designer Shigeru Miyamoto that became one of gaming's most repeated mantras. The phrase circulated as an industry saying since at least the late 1990s and was first tied to Miyamoto around 2002, spawning an image macro format on Reddit in 2012 that became the go-to reaction whenever a major game got delayed. Research since 2022 has shown that Miyamoto likely never said it at all, with the phrase possibly originating from Origin Systems developer Siobhan Beeman in 1996.

TL;DR

"A delayed game is eventually good, but a bad game is bad forever" is a quote widely attributed to Nintendo designer Shigeru Miyamoto that became one of gaming's most repeated mantras.

Overview

The meme takes the form of a photo of Shigeru Miyamoto (usually smiling and holding up a hand or posing with a Nintendo product) with white Impact font text overlaid reading some version of "A delayed game is eventually good, but a rushed game is forever bad." The image macro gets posted in gaming communities every time a high-profile title misses its release window, serving as reassurance that delays lead to better games.

Over time, the format became a target for parody. Users started editing the bottom text to undermine or contradict the quote, pointing to games that were both delayed and terrible, or games that launched broken but were later patched into something great. The meme walks an interesting line between sincere gaming wisdom and ironic punchline.

The phrase existed as informal industry wisdom well before anyone tied it to Miyamoto. The earliest known print appearance comes from issue 111 of GamePro magazine, published in December 1997, in a preview of Sony's shooter *Blasto*. The article describes "A late game is only late until it ships. A bad game is bad for the rest of your life" as an "industry catch phrase".

Six months later, the June 1998 issue of Next Generation magazine ran an article about *The Legend of Zelda: Ocarina of Time* that mentioned Nintendo living by the mantra "A late game is only late until it ships. A bad game is bad forever," noting the quote was "posted on the wall at a development house". That same month, a GameFan magazine preview of *Unreal* attributed a similar line to GT Interactive producer Jason Schreiber. By November 1998, the Schreiber quote was reposted on Usenet but attributed to Rare instead.

Research by Kate Willaert for A Critical Hit traced the phrase back even further, to the Computer Game Developers Conference in 1996. There, Ellen Guon Beeman quoted her partner Siobhan Beeman, then a project director at Origin Systems (the studio behind *Ultima* and *Wing Commander*), as saying "A game is only late until it ships, but it's bad forever". Siobhan Beeman later confirmed to Willaert: "To the best of my recollection I came up with that phrasing," though she acknowledged the sentiment was widespread in the industry.

The Miyamoto attribution started picking up steam in the early 2000s. By June 2002, the quote appeared on the Miyamoto Shrine fan website as one of his famous sayings. An October 2003 Usenet discussion about *Judge Dredd: Dredd vs. Death* included user Charles E. Hardwidge attributing it to Miyamoto: "A delayed game is eventually good, a bad game is bad forever". In April 2012, The Guardian published a feature on Miyamoto that used the quote in the headline. The attribution stuck.

Origin & Background

Platform
Gaming industry oral tradition (quote), Reddit (image macro)
Key People
Siobhan Beeman, DecadenceNight
Date
1997 (earliest print appearance), 2012 (meme format)
Year
1997

The phrase existed as informal industry wisdom well before anyone tied it to Miyamoto. The earliest known print appearance comes from issue 111 of GamePro magazine, published in December 1997, in a preview of Sony's shooter *Blasto*. The article describes "A late game is only late until it ships. A bad game is bad for the rest of your life" as an "industry catch phrase".

Six months later, the June 1998 issue of Next Generation magazine ran an article about *The Legend of Zelda: Ocarina of Time* that mentioned Nintendo living by the mantra "A late game is only late until it ships. A bad game is bad forever," noting the quote was "posted on the wall at a development house". That same month, a GameFan magazine preview of *Unreal* attributed a similar line to GT Interactive producer Jason Schreiber. By November 1998, the Schreiber quote was reposted on Usenet but attributed to Rare instead.

Research by Kate Willaert for A Critical Hit traced the phrase back even further, to the Computer Game Developers Conference in 1996. There, Ellen Guon Beeman quoted her partner Siobhan Beeman, then a project director at Origin Systems (the studio behind *Ultima* and *Wing Commander*), as saying "A game is only late until it ships, but it's bad forever". Siobhan Beeman later confirmed to Willaert: "To the best of my recollection I came up with that phrasing," though she acknowledged the sentiment was widespread in the industry.

The Miyamoto attribution started picking up steam in the early 2000s. By June 2002, the quote appeared on the Miyamoto Shrine fan website as one of his famous sayings. An October 2003 Usenet discussion about *Judge Dredd: Dredd vs. Death* included user Charles E. Hardwidge attributing it to Miyamoto: "A delayed game is eventually good, a bad game is bad forever". In April 2012, The Guardian published a feature on Miyamoto that used the quote in the headline. The attribution stuck.

How It Spread

On March 16, 2012, Reddit user DecadenceNight posted the first known image macro version to r/gaming, featuring Miyamoto's photo with the quote in Impact font. The post picked up over 1,500 upvotes and was widely shared across gaming forums throughout the 2010s.

The macro got a second life on September 9, 2015, when Redditor DarkProzzak reposted it to r/gaming, where it gained over 10,200 upvotes in six months.

Humorous edits started appearing in 2018. On August 18, Twitter user @Doctor_Cupcakes made the first known parody, recaptioning the bottom text to "but a Spyro game is forever bad," which pulled in over 370 retweets and 1,800 likes. In January 2019, @ArloStuff used the format to joke about *Metroid Prime 4*'s development restart, earning 740 retweets and 4,200 likes. That March, Facebook user Jonathan Dogey posted another edit that picked up over 110 reactions.

The meme hit peak velocity around the release of *Cyberpunk 2077* in late 2020. CD Projekt Red's game had been delayed multiple times before launching in a notoriously broken state on consoles, making the Miyamoto quote both ironic and painfully relevant. On October 27, 2020, Twitter user @imsaltYT posted a Cyberpunk-themed version that got over 100 retweets and 960 likes. On March 28, 2021, a shitpost in r/cyberpunkgame mocking the quote with Cyberpunk's buggy reality gained over 3,600 upvotes.

The macro kept surfacing whenever anticipated games faced delays. Each major postponement brought a fresh wave of both sincere and ironic deployments of the Miyamoto image.

How to Use This Meme

The standard deployment is straightforward: when a game you're interested in gets delayed, post the Miyamoto image macro with the original text as sincere reassurance.

For the parody version, users typically keep the top text ("A delayed game is eventually good") but swap the bottom text to reference a game that contradicts the quote. Common approaches include naming a game that was delayed and still turned out bad, or one that launched rough but was fixed through updates. Some versions replace both lines entirely to make broader jokes about gaming culture.

The format also works as a reaction image in comment threads. When someone complains about a game delay, dropping the macro (either straight or ironic) is a reliable bit. The meme's dual nature as both sincere and sarcastic means context determines the tone.

Cultural Impact

The quote's reach extends well beyond Reddit and Twitter. The Guardian used it as a headline for a major Miyamoto profile in 2012. TheGamer, IGN, Game Rant, and Screen Rant have all published dedicated articles exploring the quote's validity and origins.

The 2022-2023 investigation into the quote's true origins turned into a genuine piece of internet historiography. Ethan Johnson's Twitter thread documenting his research through decades of gaming magazines went viral in its own right. Kate Willaert's A Critical Hit article definitively traced the quote to Siobhan Beeman, earning coverage across major gaming outlets and giving belated credit to a developer who had been written out of her own contribution to gaming culture.

Gabe Newell's paraphrase in the Half-Life 25th Anniversary Documentary showed how deeply the sentiment is woven into the industry's self-image, even when nobody can agree on who said it first.

Full History

The story of this meme is really two intertwined tales: the origin of an industry saying that got permanently welded to the wrong person, and the evolution of that misattributed quote into one of gaming's most durable image macros.

The phrase floated through game development circles for years before it ever appeared in print. The gaming industry of the mid-1990s was grappling with the transition to 3D, and studios routinely shipped ambitious titles late. Studios like Origin Systems, known for technically demanding games like *Wing Commander* and *Ultima VI*, understood the cost of rushing. When Siobhan Beeman voiced her version of the sentiment at the 1996 Computer Game Developers Conference, she was articulating something developers already felt in their bones.

The quote's journey from industry saying to Miyamoto legend happened through a series of misattributions, each one building on the last. The Next Generation article about *Ocarina of Time* in June 1998 mentioned the mantra in context of Nintendo but didn't attribute it to Miyamoto specifically. Usenet users discussing the article, however, started connecting the dots: the quote was about delays, the article was about Nintendo's most anticipated game, and Miyamoto was the face of Nintendo's creative output. By 2003, the telephone game had run its course, and the quote was firmly Miyamoto's in popular imagination.

The April 2012 Guardian article gave the misattribution institutional credibility. The paper used the quote in the headline of a Miyamoto profile, and the article stated he "quipped" it during the Nintendo 64 era. For many readers, a major newspaper attributing the quote was proof enough. When DecadenceNight posted the image macro that same month, the combination of Miyamoto's likable image and the pithy wisdom made it a perfect shareable format for r/gaming.

The meme's ironic era kicked off as the gaming industry provided increasingly obvious counterexamples to the quote's logic. *Duke Nukem Forever*, delayed for over a decade before finally releasing in 2011, was the classic rebuttal. *Mighty No. 9*, Keiji Inafune's Kickstarter-funded spiritual successor to *Mega Man*, suffered multiple delays before landing to mediocre reviews. Meanwhile, *No Man's Sky* launched in 2016 as a skeleton of its promises but was gradually rebuilt through years of free updates into a legitimately great space sim, proving that "bad forever" had an asterisk in the age of patches.

The 2020 *Cyberpunk 2077* disaster was the meme's crowning ironic moment. CD Projekt Red delayed the game three times, even invoking the Miyamoto-style logic that extra time would ensure quality. When the game launched broken enough on last-gen consoles to earn a removal from the PlayStation Store, the quote became the ultimate punchline.

In 2022, the attribution question itself became news. Javed Sterritt of the Good Blood YouTube channel offered $100 to anyone who could find the quote's true origin. Independent games researcher Ethan Johnson took up the challenge, tracing the quote through decades of magazines and Usenet posts without finding any Miyamoto source. Kate Willaert then picked up the trail and tracked it to Siobhan Beeman at Origin Systems. IGN, Screen Rant, and other outlets covered the findings, adding another layer to the meme's legacy: not only was the wisdom questionable in practice, it wasn't even Miyamoto's wisdom.

The Half-Life 25th Anniversary Documentary gave the phrase yet another twist when Valve co-founder Gabe Newell offered his own version: "Late is just for a little while, suck is forever". Newell didn't credit Miyamoto, treating it as general industry knowledge, which ironically aligned with the phrase's actual history as a communal saying rather than one person's quotable moment.

Fun Facts

The Miyamoto Shrine fan website listed the quote among his sayings as early as June 2002, making it one of the oldest traceable instances of the misattribution.

The actual earliest known source of the quote's sentiment, Siobhan Beeman, worked at Origin Systems on games like *Wing Commander* and *Ultima VI* and later worked on *The Lamplighters League*.

Gabe Newell's version of the quote, "Late is just for a little while, suck is forever," was delivered without any credit to Miyamoto, treating it as common industry wisdom.

The 2003 Usenet post that is the first confirmed Miyamoto attribution was in a thread complaining about *Judge Dredd: Dredd vs. Death*, of all games.

Despite extensive research by multiple historians, no interview, press conference transcript, or first-party Nintendo document has ever been found containing Miyamoto saying the quote.

Derivatives & Variations

Cyberpunk 2077 edits:

Memes using the format to mock CD Projekt Red's repeated delays followed by a broken launch, spiking around October 2020 and March 2021[5]

Metroid Prime 4 version:

@ArloStuff's January 2019 edit commenting on the game's development restart at Retro Studios, gaining 4,200 likes on Twitter[5]

Spyro edit:

The earliest known parody edit by @Doctor_Cupcakes in August 2018, captioned "but a Spyro game is forever bad"[5]

Duke Nukem Forever rebuttals:

Memes pointing out that Duke Nukem Forever was both delayed for over a decade and still widely considered disappointing, used to challenge the quote's logic[8]

Drake format crossover:

A Samus-themed Drake meme variation about Metroid Prime 4's development, replacing Drake with Samus Aran[8]

Frequently Asked Questions